
                                SNESSOR95 v2.1
                            The SNES SOund Ripper
                           Windows 95 port by Infe
                             Base code by Butcha
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1 INTRODUCTION
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SNESSOR95 is finally up to par with the 2.0 DOS version.  This program
lets you browse SNES ROMs as if they were CDs or something like that,
it's pretty neat.  Then you can save all the .wavs at once, at whatever
frequency you like, or save your current one, or whatever.  You can
also choose to save all the sounds together as one file.  SNESSOR95
requires the use of a temp.wav file in your current directory until
I get around to playing directly from memory.

2 WHAT'S NEW
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v2.1 - Simplified GUI.
     - Implemented a new method of saving all the samples in one
       file.  It no longer saves any of the extra non-sample data.  Instead
       of ending up with a 3.5 MB file and a bunch of fuzz mixed in with the
       samples, you now end up with a 400 KB file with only the samples,
       saved at the currently selected frequency.  This also cuts down on
       memory usage...no more needing to allocate 3.5 MB of RAM.
     - Added ability to loop samples that are playing.
     - Fixed up sound playing.  It now plays directly from memory instead
       of using a temp.wav, and you can do other stuff while samples are
       playing instead if it being locked up til the sound is done.  Added
       a stop button on the player.

v2.0 - Lets you browse SNES ROMs as if they were cds on your cd player,
       and save whatever you want as you go along.  It's finally up to par
       with SNESSOR DOS 2.0.  I used Win95 API to play sounds so no one
       would have DirectX problems.  Well, okay, I did it that way because
       it was easier.

v1.2b- Now, when you save your ripped data, it is saved into a .wav file,
       instead of just raw sound data.  As noted in the intro above, this
       means you can look through the "fuzz" to find snes sounds if you
       like, instead of using a sound editor.  I also decided to keep the
       BlackJack game, and fixed it up.  All the bugs that I know of in it
       are gone.  I think I may have a crash bug when you try to rip your
       second rom, but it may have been something weird during debug, I'm
       not sure.  Minor GUI touchup.

v1.1b- Whoops!  The first version didn't really work at all!  It only
       happened to work on one rom I tried because the data happened to be
       aligned just so.  This has been fixed.  Now it really WILL dump the
       sounds out of a rom to a file.  Heh.  A lame buggy BlackJack game was
       added.  I'll probably just discard this :D

v1.0b- First Release.

2 COMMAND-LINE STUFF
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I took away most of the useless command-line switches.  There is only
one command line "switch" now.  If you type a rom name after ssor95,
ssor95 will load that rom on startup.  Example:

D:\Snessor>ssor95 alien3.sfc

That loads alien3.sfc on startup.

3 INPUT FILES
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You can run any file you want through the sound ripper if you think there may
be BRR samples in it, however, this program was written to deal mainly with
.SMC ROM images.

4 KNOWN BUGS/OTHER ISSUES
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 * None at this time...got a few features I want to add still, but no bugs
   that I know of.

5 COMING SOON   
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Maybe I will give a shot at porting the newer SNESSOR DOS which can
replace sounds in the ROM with sounds of your own.  Does anyone want
me to?

Suggestions for improvement, comments, and bug reports are appreciated.
Anything about this Win95 port of SNESSOR should be addressed to me (Infe),
not Butcha.

  -Infe
   infe@iswt.com
   http://zophar.internexus.net/personal/infe

  -Butcha
   martin@gvi.net
   http://home.gvi.net/~martin/
